MATERIAL FOR TEACHERS
Students engage in project-based learning, addressing challenges and questions that spark curiosity. They incorporate science, technology, engineering, art, and architecture (STEAM) into their research and projects, cultivating a dynamic process that enhances subject knowledge and critical thinking skills for real-world applications.
There are two modules, each consisting of nine units. Module 1 is designed for 1st and 2nd grade students (12-14 years old), while Module 2 is designed for 3rd and 4th grade students (14-16 years old), offering experiences-specific learning for each age.
To put the knowledge of the different units into practice, 32 challenges are offered that are divided into the two age groups, and resolve real-life issues and challenges.
In this document you will find a compilation of all units and challenges with their corresponding links.
TEACHERS' GUIDE
see the teacher's guide
in a concise, easy-to-follow and engaging format.
MODULEs
UNIT CONTENTS
GUIDELINES FOR COMMUNITY ENGAGEMENT
Explore Guidelines for Community Engagement
build a stronger and more connected community.