Students engage in project-based learning, addressing challenges and questions that spark curiosity. They incorporate science, technology, engineering, art, and architecture (STEAM) into their research and projects, cultivating a dynamic process that enhances subject knowledge and critical thinking skills for real-world applications.
There are two modules, each consisting of nine units. Module 1 is designed for 1st and 2nd grade students (12-14 years old), while Module 2 is designed for 3rd and 4th grade students (14-16 years old), offering experiences-specific learning for each age.
To put the knowledge of the different units into practice, 32 challenges are offered that are divided into the two age groups, and resolve real-life issues and challenges.
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